![]() In short: it makes it significantly easier to find something fun to do. It may seem like a subtle tweak, but it - in conjunction with all of the new activities in each zone - dramatically reduces the amount of time between the last activity you did and the next destination for your fireteam. It gives you a geographical overview of the region, and can help guide you to nearby events, quests, and areas of interest. …there’s a map! Accessible via your Ghost at any time, the new map is your guide to the planet you’re on, and the worlds beyond. If each of the locales in the original Destiny was a yacht, the European Dead Zone felt like a cruise ship: massive, and filled with new activities, hidden areas, and narrative clues. Well, after heading up to Bellevue and spending a few hours with Destiny 2’s European Dead Zone, one of the sequel’s four main hub areas, I’m happy to report that it feels like a totally new game. But what about everything else? What about the connective tissue? The changes to the Crucible - from player counts to game modes and on-screen indicators - seemed smart and provided nuanced improvements to an already strong PVP system. The opening campaign mission was a roller coaster, handily dwarfing any of the first game’s main quests. ![]() ![]() Since we first went hands-on with Destiny 2 back in May, I’ve felt confident that Bungie would deliver on much of what we expect from a sequel. ![]()
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